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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Invalid handling when GL buffer is bound on one context and invalidated on another"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108824#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Invalid handling when GL buffer is bound on one context and invalidated on another"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108824">bug 108824</a>
from <span class="vcard"><a class="email" href="mailto:pelloux@gmail.com" title="Pierre-Eric Pelloux-Prayer <pelloux@gmail.com>"> <span class="fn">Pierre-Eric Pelloux-Prayer</span></a>
</span></b>
<pre>(In reply to Baldur Karlsson from <a href="show_bug.cgi?id=108824#c7">comment #7</a>)
<span class="quote">> To repro with RenderDoc:
>
> * Download or build RenderDoc 1.4
> * Build gears3d from <a href="https://github.com/gears3d/gears3d">https://github.com/gears3d/gears3d</a>
> * Launch gears3d through RenderDoc, capture, open the frame
> * Step back and forth through the drawcalls and the texture viewer will show
> up with some corruption.
>
> Screenshot here: <a href="https://i.imgur.com/1Dk7diS.png">https://i.imgur.com/1Dk7diS.png</a></span >
I tried to reproduce the issue and actually had 2 different issues:
- before 12bf7cfecf52083c484602f971738475edfe497e: the rendering is corrupted
as described above. Reverting 78e35df52aa2f7d770f929a0866a0faa89c261a9 fixes
the rendering.
- starting from 12bf7cfecf52083c484602f971738475edfe497e: the rendering is
corrupted and wrong: I only see the red gear, the green/blue ones are never
drawn</pre>
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