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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Garbage content when accessing a texture in multiple shared EGL contexts"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106302#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Garbage content when accessing a texture in multiple shared EGL contexts"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106302">bug 106302</a>
from <span class="vcard"><a class="email" href="mailto:pierre-eric@damsy.net" title="Pierre-Eric Pelloux-Prayer <pierre-eric@damsy.net>"> <span class="fn">Pierre-Eric Pelloux-Prayer</span></a>
</span></b>
<pre>I can reproduce but I don't think it's a bug in Mesa: your createTexture()
function doesn't use any synchronization mechanisms so you can't expect the
other thread/context to pick up the changes mades to the texture.
Adding a call to glFlush or glFinish at the end of createTexture() is enough in
this case to fix the issue.</pre>
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