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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - briefly flashing corruption when playing various OGL games"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110635#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - briefly flashing corruption when playing various OGL games"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110635">bug 110635</a>
from <span class="vcard"><a class="email" href="mailto:asheldon55@gmail.com" title="Andrew Sheldon <asheldon55@gmail.com>"> <span class="fn">Andrew Sheldon</span></a>
</span></b>
<pre>I get similar symptoms with Assassins Creed: Unity run under DXVK (with RADV).
The issue doesn't occur with LLVM8, and seems to be a regression in LLVM9 since
it worked fine with the last compile of LLVM9 I used (early May).
The workarounds don't work in my case (nodma, zerovram) so it might be a
separate issue.
Here's a screenshot of the glitch: <a href="https://imgur.com/aUgSjW1">https://imgur.com/aUgSjW1</a>
See top left for most obvious example of it, although you can see blockiness
across the image.</pre>
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