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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - MXGP3 (Steam, native Linux port, UE4): graphical glitches"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110658#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - MXGP3 (Steam, native Linux port, UE4): graphical glitches"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110658">bug 110658</a>
from <span class="vcard"><a class="email" href="mailto:mezin.alexander@gmail.com" title="Alexander Mezin <mezin.alexander@gmail.com>"> <span class="fn">Alexander Mezin</span></a>
</span></b>
<pre>
(In reply to Timothy Arceri from <a href="show_bug.cgi?id=110658#c3">comment #3</a>)
<span class="quote">> Are you able to test with llvm 9?</span >
I won't have time for that until weekend
(In reply to Timothy Arceri from <a href="show_bug.cgi?id=110658#c4">comment #4</a>)
<span class="quote">> I've run it on llvm 8 and mesa 19.0.5 and was unable to reproduce the issues
> seen in the screen capture on my Vega 64.</span >
Just re-tested with mesa 19.0.5+llvm 8, the issue is still there.
It seems to be track-specific. At least it doesn't happen on "Compound", for
example.
Also the game runs fine under Proton/SteamPlay (no glitches/artifacts).</pre>
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