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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Radeon: heavy r300 performance drop regression between 11.x and 19.x"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110781#c35">Comment # 35</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Radeon: heavy r300 performance drop regression between 11.x and 19.x"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110781">bug 110781</a>
from <span class="vcard"><a class="email" href="mailto:rsalvaterra@gmail.com" title="Rui Salvaterra <rsalvaterra@gmail.com>"> <span class="fn">Rui Salvaterra</span></a>
</span></b>
<pre>(In reply to Marek Olšák from <a href="show_bug.cgi?id=110781#c34">comment #34</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=144454" name="attach_144454" title="possible fix v2">attachment 144454</a> <a href="attachment.cgi?id=144454&action=edit" title="possible fix v2">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=110781&attachment=144454'>[review]</a> [review]
> possible fix v2
>
> Please test this one.</span >
Hi, Marek,
Unfortunately I couldn't do it yesterday, but I'll try to do so today. I'm also
entertaining the idea of implementing support for shader disk caching, but I'd
like your opinion before moving forward. I read the implementation on nouveau
and r600 and it seemed simple enough (or, most likely, I'm missing something
fundamental ;)). I don't know how beneficial it could be, though, since
R300-R500 shaders are much simpler, so measurements would have to be done.</pre>
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