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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Radeon: heavy r300 performance drop regression between 11.x and 19.x"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110781#c37">Comment # 37</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Radeon: heavy r300 performance drop regression between 11.x and 19.x"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110781">bug 110781</a>
from <span class="vcard"><a class="email" href="mailto:rsalvaterra@gmail.com" title="Rui Salvaterra <rsalvaterra@gmail.com>"> <span class="fn">Rui Salvaterra</span></a>
</span></b>
<pre>(In reply to Marek Olšák from <a href="show_bug.cgi?id=110781#c36">comment #36</a>)
<span class="quote">> I think if you just implement the disk cache callback, it'll automatically
> enable the shader cache for the GLSL compiler.</span >
Hi, Marek
Yeah, that was my reasoning. Will try. :)</pre>
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