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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Radeon: heavy r300 performance drop regression between 11.x and 19.x"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110781#c66">Comment # 66</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Radeon: heavy r300 performance drop regression between 11.x and 19.x"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110781">bug 110781</a>
from <span class="vcard"><a class="email" href="mailto:u9vata@gmail.com" title="Richard Thier <u9vata@gmail.com>"> <span class="fn">Richard Thier</span></a>
</span></b>
<pre><span class="quote">> Yes, I think it's a good idea to open a new bug.</span >
Added seperate bug for working on HyperZ glitches:
<a class="bz_bug_link
bz_status_NEW "
title="NEW - HyperZ is broken for r300 (bad z for some micro and macrotiles?)"
href="show_bug.cgi?id=110897">https://bugs.freedesktop.org/show_bug.cgi?id=110897</a>
<span class="quote">> By the way, I have a vague memory of HiZ on the R4xx being exclusive (i.e.,
> only the first app to use the Z-buffer gets HiZ), but I could be completely wrong.</span >
It is exclusive, but not to the first app it seems. The code to get hyperZ
ownership is in the buffer clearing function and I see it with my bare eyes
right now so I think not only the first app can get it, but if you exit that
automatically some of the next one (that gets clear called first).
<span class="quote">> It worked fine here, too.</span >
Is there any indicator to look for? Like shader files on disk at some places or
near the runned binary or current dir or whatever with this or that name?</pre>
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