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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Mesa 19.1 rc crashing MPV with VAAPI"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110783#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Mesa 19.1 rc crashing MPV with VAAPI"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110783">bug 110783</a>
from <span class="vcard"><a class="email" href="mailto:christian.koenig@amd.com" title="Christian König <christian.koenig@amd.com>"> <span class="fn">Christian König</span></a>
</span></b>
<pre>(In reply to Gert Wollny from <a href="show_bug.cgi?id=110783#c9">comment #9</a>)
<span class="quote">> Indeed, currently the code only tests whether compute shaders are supported,
> and DIV and TEX_LZ don't have any caps yet. I guess I'll take in on me to
> add these caps.</span >
Well the key point is probably rather that we should not use compute shaders on
that hw generation in the first place.
How did that got enabled?</pre>
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