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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Mesa 19.1 rc crashing MPV with VAAPI"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110783#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Mesa 19.1 rc crashing MPV with VAAPI"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110783">bug 110783</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Christian König from <a href="show_bug.cgi?id=110783#c10">comment #10</a>)
<span class="quote">> (In reply to Gert Wollny from <a href="show_bug.cgi?id=110783#c9">comment #9</a>)
> > Indeed, currently the code only tests whether compute shaders are supported,
> > and DIV and TEX_LZ don't have any caps yet. I guess I'll take in on me to
> > add these caps.
>
> Well the key point is probably rather that we should not use compute shaders
> on that hw generation in the first place.
>
> How did that got enabled?</span >
It just checks for PIPE_CAP_COMPUTE (which *is* supported by r600). The change
was targeted at radeonsi. I had to disable PIPE_CAP_COMPUTE on nv50 to work
around this as well, but there it wasn't _really_ supported very well so it was
OK.</pre>
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