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<body><span class="vcard"><a class="email" href="mailto:higuita@gmx.net" title="higuita@gmx.net">higuita@gmx.net</a>
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<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - sclk scales badly in war thunder"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101749">bug 101749</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>NEEDINFO
</td>
<td>RESOLVED
</td>
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - sclk scales badly in war thunder"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101749#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - sclk scales badly in war thunder"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101749">bug 101749</a>
from <span class="vcard"><a class="email" href="mailto:higuita@gmx.net" title="higuita@gmx.net">higuita@gmx.net</a>
</span></b>
<pre>war thunder game downgraded the existent opengl4 engine (used only by linux)
to opengl3 (share with macosx), to free resources to develop the vulkan
version, so i can't test anymore the same setup...
... but testing with the current oepngl3 version, sclk jumps to the max
frequency when the game is running, so i would say that this really improved a
lot in recent kernels
i'm using right now kernel 5.1.x kernel and mesa 19.1.1
So this can probably be closed</pre>
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