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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Cemu Shader Cache Corruption Displaying Solid Color After commit 11e16ca7ce0"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111010#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Cemu Shader Cache Corruption Displaying Solid Color After commit 11e16ca7ce0"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111010">bug 111010</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>Thanks for the top quality bug report!
Just to be clear before 11e16ca7ce0 Cemu wasn't actually making use of the
cache as it was disabled for core profiles (which Cemu uses). Enabling it
uncovered a bug with the interaction of our cache implementation and the
separate shader objects extension.
Anyway the following patch should fix the issue.
<a href="https://patchwork.freedesktop.org/patch/315016/">https://patchwork.freedesktop.org/patch/315016/</a></pre>
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