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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - "Invalid glsl version in shading_language_version()" when trying to run directX games using wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109524#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - "Invalid glsl version in shading_language_version()" when trying to run directX games using wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109524">bug 109524</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>This patch should avoid the error being printed:
<a href="https://patchwork.freedesktop.org/patch/315751/">https://patchwork.freedesktop.org/patch/315751/</a>
However I suspect that the calling code will continue to crash -- we return a
NULL pointer, and I suspect that the caller expects this to be non-null.</pre>
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