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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - amdgpu [RX Vega 64] system freeze while gaming"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109955#c35">Comment # 35</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - amdgpu [RX Vega 64] system freeze while gaming"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109955">bug 109955</a>
from <span class="vcard"><a class="email" href="mailto:shadow.archemage@gmail.com" title="shadow.archemage@gmail.com">shadow.archemage@gmail.com</a>
</span></b>
<pre>(In reply to Mauro Gaspari from <a href="show_bug.cgi?id=109955#c22">comment #22</a>)
<span class="quote">> The only issue I have not being able to reproduce the issue quickly, is to
> clearly understand when the issue is resolved by Mesa. It takes hours for me
> to get the freeze sometimes.
> If someone has a quick way to trigger system freeze, I am happy to run more
> tests.</span >
Hi Mauro,
The issue happened to me much more frequently when I opted into Steam beta and
ran Monster Hunter: World. Before opting in, the crashes happen around 1-2
hours after the game starts. With Steam beta though, it happens around <5
minutes in.
The only change that I noted when I opted into Steam beta was that the games
suddenly downloaded some shader pre-caching stuff. Unfortunately, I'm not too
familiar with it, and I'm not too sure if it is related to the problem.
I am running Manjaro, Gnome 3.32.2, Kernel version 5.1.15-1, Mesa 19.1.1.
Let me know if I missed something.
Thanks,
Eph</pre>
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