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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - amdgpu [RX Vega 64] system freeze while gaming"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109955#c38">Comment # 38</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - amdgpu [RX Vega 64] system freeze while gaming"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109955">bug 109955</a>
from <span class="vcard"><a class="email" href="mailto:sylvain.bertrand@gmail.com" title="Sylvain BERTRAND <sylvain.bertrand@gmail.com>"> <span class="fn">Sylvain BERTRAND</span></a>
</span></b>
<pre>On Sun, Jul 07, 2019 at 05:31:34AM +0000, <a href="mailto:bugzilla-daemon@freedesktop.org">bugzilla-daemon@freedesktop.org</a>
wrote:
<span class="quote">> 2. Valve sponsored an interesting project that removes dependency of AMD Mesa
> from LLVM. And instead uses ACO. Valve made this available for Arch based
> systems via AUR, and Ubuntu based system via PPA. If you want to test it, you
> can check the posts below. I am going to test this myself on both Arch and
> Ubuntu.
> <a href="https://steamcommunity.com/games/221410/announcements/detail/1602634609636894200">https://steamcommunity.com/games/221410/announcements/detail/1602634609636894200</a>
> <a href="https://steamcommunity.com/app/221410/discussions/0/1640915206474070669/">https://steamcommunity.com/app/221410/discussions/0/1640915206474070669/</a></span >
Huho!
Cons:
- it's c++
- only GFX8 and GFX9 (I have GFX6 :( )
- some nasty python scripts (there are tons in mesa)
Pros:
- it's several orders of magnitude less brain f*cked than llvm.
- it is actual working code which does disjoint mesa from llvm.
conclusion:
- for GFX8 and GFX9, it's less worse than llvm.
- I was asking for a clean GCN ABI definition document from shaders
perspective, maybe this code will help to write one (or it is an AMD
confidential document??).</pre>
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