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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - amdgpu [RX Vega 64] system freeze while gaming"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109955#c37">Comment # 37</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - amdgpu [RX Vega 64] system freeze while gaming"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109955">bug 109955</a>
from <span class="vcard"><a class="email" href="mailto:shadow.archemage@gmail.com" title="shadow.archemage@gmail.com">shadow.archemage@gmail.com</a>
</span></b>
<pre>(In reply to Mauro Gaspari from <a href="show_bug.cgi?id=109955#c36">comment #36</a>)
<span class="quote">> (In reply to shadow.archemage from <a href="show_bug.cgi?id=109955#c35">comment #35</a>)
> I am not an expert, but I am quite sure shaders have a big part in this. If
> you can, disable shader caching.
> There are a few tests you can do:
> 1. Did you try with the kernel parameters I posted above? I always ran all
> the parameters together. GPU+CPU and at the time, I did not have crashes for
> weeks on my Vega64. I am using a RadeonVII now and it seems those parameters
> are not needed.</span >
I tried the kernel parameters above, and the game still crashed for me.
<span class="quote">> 2. Valve sponsored an interesting project that removes dependency of AMD
> Mesa from LLVM. And instead uses ACO. Valve made this available for Arch
> based systems via AUR, and Ubuntu based system via PPA. If you want to test
> it, you can check the posts below. I am going to test this myself on both
> Arch and Ubuntu.
> <a href="https://steamcommunity.com/games/221410/announcements/detail/">https://steamcommunity.com/games/221410/announcements/detail/</a>
> 1602634609636894200
> <a href="https://steamcommunity.com/app/221410/discussions/0/1640915206474070669/">https://steamcommunity.com/app/221410/discussions/0/1640915206474070669/</a></span >
Will check this out, but will also keep an eye on this thread about the results
of your tests. Thanks!</pre>
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