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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - System crashes after "[drm] IP block:gmc_v8_0 is hung!" / [drm] IP block:sdma_v3_0 is hung!"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102322#c84">Comment # 84</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - System crashes after "[drm] IP block:gmc_v8_0 is hung!" / [drm] IP block:sdma_v3_0 is hung!"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102322">bug 102322</a>
from <span class="vcard"><a class="email" href="mailto:me@jasondaigo.de" title="Wilko Bartels <me@jasondaigo.de>"> <span class="fn">Wilko Bartels</span></a>
</span></b>
<pre>(In reply to Wilko Bartels from <a href="show_bug.cgi?id=102322#c83">comment #83</a>)
<span class="quote">> (In reply to Jaap Buurman from <a href="show_bug.cgi?id=102322#c81">comment #81</a>)
> > issue seems to be using a setup that requires higher engine clocks in idle
> > AFAIK. Either high refresh displays, or in my case, multiple monitors. Could
> > this be part of the issue that seems to trigger this bug? I might be
> > grasping at straws here, but I have had this problem for as long as I have
> > this Vega64 (bought at launch), while it is 100% stable under Windows 10 in
> > the same setup.
>
> This might be true. I was running i3 with xrandr set to 144hz when the
> freeze scenario began (somewhat last mont, did not "game" much before). Than
> switched to icewm to test and issue was gone. Later when i configured icewm
> to also have proper xrandr setting issue comes back. I didnt know that could
> be related. Will test this tonight.</span >
nevermind. it crashed on 60hz as well (once) yesterday</pre>
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