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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - VA-API radeonsi SIGSEGV __memmove_avx_unaligned"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111236#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - VA-API radeonsi SIGSEGV __memmove_avx_unaligned"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111236">bug 111236</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=145171" name="attach_145171" title="si_video_buffer_create fixups">attachment 145171</a> <a href="attachment.cgi?id=145171&action=edit" title="si_video_buffer_create fixups">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=111236&attachment=145171'>[review]</a>
si_video_buffer_create fixups
I've traced this to the si_video_buffer_create function, which makes multiple
pipe_resources use the same buffer, but doesn't update the bo_size or make sure
si_can_invalidate_texture returns false for those resources. So
si_texture_transfer_map may allocate a new buffer of the original bo_size,
which is smaller than the combined size of the resources => its CPU mapping
doesn't always cover the calculated address.
This quick'n'dirty patch prevents the crash, but now totem just hangs for me.</pre>
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