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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Shadertoy shader causing hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111241#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Shadertoy shader causing hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111241">bug 111241</a>
from <span class="vcard"><a class="email" href="mailto:Dieter@nuetzel-hh.de" title="Dieter Nützel <Dieter@nuetzel-hh.de>"> <span class="fn">Dieter Nützel</span></a>
</span></b>
<pre>(In reply to Pierre-Eric Pelloux-Prayer from <a href="show_bug.cgi?id=111241#c11">comment #11</a>)
<span class="quote">> (In reply to Dieter Nützel from <a href="show_bug.cgi?id=111241#c8">comment #8</a>)
> > BTW
> >
> > Pierre-Eric can you look into this
> >
> > Shadertoy shader corruption, too?
> > <a href="https://www.shadertoy.com/view/Xt3cWS">https://www.shadertoy.com/view/Xt3cWS</a>
> >
>
> The "Buffer A" shader doesn't write fragColor when uv.y is < 0.1 or > 0.9.
>
> So the content is undefined and may be black on some platform or random.
>
> radeonsi is correct here, but we might want to replace undef values with 0x0
> to get a default value instead of random.</span >
Cool to have you around for bug hunting...;-)
Any hints where I shoud change 'undef values with 0x0' for testing?
And sorry that I 'hijacked' this thread - should I open a new ticket?</pre>
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