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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Shadertoy shader causing hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111241#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Shadertoy shader causing hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111241">bug 111241</a>
from <span class="vcard"><a class="email" href="mailto:pierre-eric.pelloux-prayer@amd.com" title="Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>"> <span class="fn">Pierre-Eric Pelloux-Prayer</span></a>
</span></b>
<pre><span class="quote">> > And sorry that I 'hijacked' this thread - should I open a new ticket?
>
> I don't think you need to open a bug for it at all. As its not a bug in Mesa
> its a shader bug.
> </span >
It's not a bug in Mesa but if adopting the same behavior than other drivers is
cheap performance-wise I think we should consider it.
For instance, adding a prolog to PS that always initializes v0, v1, v2 to 0
could do the trick... maybe there are other/better ways though.</pre>
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