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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - link_shader and deserialize_glsl_program suddenly consume huge amount of RAM"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111077#c26">Comment # 26</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - link_shader and deserialize_glsl_program suddenly consume huge amount of RAM"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111077">bug 111077</a>
from <span class="vcard"><a class="email" href="mailto:roland@rptd.ch" title="roland@rptd.ch <roland@rptd.ch>"> <span class="fn">roland@rptd.ch</span></a>
</span></b>
<pre>I've tried getting something done with RenderDoc but I did not get anywhere. I
can capture the scene in the application (basically just a sky-box) but that's
not really helpful. The problem happens while shaders are compiled. So the RAM
consumption goes through the roof while loading. Once the shaders are loaded
the RAM does not raise anymore while rendering. But I can't seem to get
RenderDoc to trace the shader compilation steps. Any ideas how to trace this
situation?</pre>
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