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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi/Navi] The Bard's Tale IV causes a GPU hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111591#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi/Navi] The Bard's Tale IV causes a GPU hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111591">bug 111591</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to Shmerl from <a href="show_bug.cgi?id=111591#c13">comment #13</a>)
<span class="quote">> (In reply to Timothy Arceri from <a href="show_bug.cgi?id=111591#c12">comment #12</a>)
> > For now you could try using the environment variable:
> >
> > allow_glsl_cross_stage_interpolation_mismatch=true
>
> Thanks! I tried setting it, and it shows the message that it's overridden,
> but the game still hangs.</span >
Are you sure it is hanging? There is a huge amount of stuttering due to the
game compiling shaders in-game. Its really bad the first time I run the
apitrace but much better the second time.</pre>
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