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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Navi GPU hang in Minecraft"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=111669">111669</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Navi GPU hang in Minecraft
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>major
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>not set
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/radeonsi
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>git@dougty.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>When playing Minecraft, being in a certain area of my world at night causes my
GPU to hang. I'm using Optifine and Sildur's shaders.

Sep 12 01:38:42 xxx kernel: [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR*
Waiting for fences timed out or interrupted!
Sep 12 01:38:47 xxx kernel: [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR*
Waiting for fences timed out or interrupted!
Sep 12 01:38:47 xxx kernel: [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR*
Waiting for fences timed out or interrupted!
Sep 12 01:38:47 xxx kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring
gfx_0.0.0 timeout, signaled seq=19965, emitted seq=19967
Sep 12 01:38:47 xxx kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process
information: process java pid 1375 thread java:cs0 pid 1433


CPU: 3700X
GPU: Sapphire 5700XT (reference)
Motherboard: Gigabyte X570-I (BIOS F4)
Kernel: 5.3.0-rc8-mainline
Mesa: 19.3.0_devel.115190.f83f9d7daa0
LLVM: 10.0.0_r326348.d7d8bb937ad
OpenGL string (as seen ingame): 4.5 (Compatibility Profile) Mesa 19.3.0-devel
(git-f83f9d7daa), X.Org, AMD NAVI10 (DRM 3.33.0, 5.3.0-rc8-mainline, LLVM
10.0.0)

I get the hang extremely reliably when in this specific spot at night, but only
this one apitrace recreates the hang when I replay it. Apologies for the
filesize.

<a href="https://drive.google.com/open?id=16wAmCa27o2xxv3bFXnR6rGXAum0Wci_5">https://drive.google.com/open?id=16wAmCa27o2xxv3bFXnR6rGXAum0Wci_5</a>

When the hangs occur, my screen freezes but everything is still running in the
background, and I need to use REISUB hotkeys in order to reboot. Occurs with
both PCIe 4.0 and 3.0 set in the BIOS.

Please let me know if any more info is needed.
Thank you.</pre>
        </div>
      </p>


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