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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - amdgpu [RX Vega 64] system freeze while gaming"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109955#c118">Comment # 118</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - amdgpu [RX Vega 64] system freeze while gaming"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109955">bug 109955</a>
from <span class="vcard"><a class="email" href="mailto:rodamorris@gmail.com" title="Rodney A Morris <rodamorris@gmail.com>"> <span class="fn">Rodney A Morris</span></a>
</span></b>
<pre>(In reply to haro41 from <a href="show_bug.cgi?id=109955#c117">comment #117</a>)
<span class="quote">> ...are this craches more frequently with VSYNC enabled?
>
> If yes, it could be the same thing like this bug:
>
> <a class="bz_bug_link
bz_status_NEW "
title="NEW - Kernel 5.1-5.3 MCLK stuck at 167MHz Vega 10 (56/64)"
href="show_bug.cgi?id=110777">https://bugs.freedesktop.org/show_bug.cgi?id=110777</a></span >
vsync is defintely on for both Stellaris and Hearts of Iron.
I looked over the bug report you linked to. It is very interesting and I will
follow with interest. The next time I play Stellaris or Hearts of Iron IV, I
will have to see if I can record my memory frequency values to see if they are
indeed not moving off the base frequency under low load with v-sync enabled.
The problem manifesting under low load would explain why I cannot replicate the
problem while running Unigine Superposition.
I began to wonder if powerplay and the frequency at which the chip and memory
were operating were not the problem after reading the following bug report for
Vega 20:
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Crashes / Resets From AMDGPU / Radeon VII"
href="show_bug.cgi?id=110674">https://bugs.freedesktop.org/show_bug.cgi?id=110674</a>
Last Friday, I attempted to capture the operating frequency and temps, but my
attempt utterly failed.
I will disable v-sync and see if that improves and report back here. If I
manage to capture frequency data, I will report back here and may be your
thread.</pre>
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