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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - ring_gfx hangs/freezes on Navi gpus"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111763#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - ring_gfx hangs/freezes on Navi gpus"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111763">bug 111763</a>
from <span class="vcard"><a class="email" href="mailto:wychuchol7777@gmail.com" title="wychuchol <wychuchol7777@gmail.com>"> <span class="fn">wychuchol</span></a>
</span></b>
<pre>(In reply to Andrew Sheldon from <a href="show_bug.cgi?id=111763#c16">comment #16</a>)
<span class="quote">> (In reply to wychuchol from <a href="show_bug.cgi?id=111763#c14">comment #14</a>)
> > RX 5700 XT Pop OS 19.10 latest Oibaf mesa not sure what llvm
> > Anomaly 1.5.0 update 3 standalone 64 bit mod for S.T.A.L.K.E.R. Call of
> > Pripyat running under wine d3dx11_43->dxvk (winetricks dxvk d3dcompiler_43
> > d3dx11_43)
> >
> > Oct 30 02:49:30 pop-os kernel: [ 4864.627343]
> > [drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for
> > fences timed out!
> > Oct 30 02:49:30 pop-os kernel: [ 4869.231450] [drm:amdgpu_job_timedout
> > [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=2626284, emitted
> > seq=2626286
> > Oct 30 02:49:30 pop-os kernel: [ 4869.231486] [drm:amdgpu_job_timedout
> > [amdgpu]] *ERROR* Process information: process AnomalyDX11.exe pid 5791
> > thread AnomalyDX11.exe pid 5791
> > Oct 30 02:49:30 pop-os kernel: [ 4869.231487] [drm] GPU recovery disabled.
> >
> > Happens at random. Sometimes hangs straight away, sometimes can go over an
> > hour without crash. Complete crash, no option available besides hard reset.
> > Not even mouse pointer would move (as with sdma0 hang).
> >
> > I'm sorry if it's not the right place to report this, I'm somewhat new to
> > all of this.
>
> Ring gfx type hangs tend to be in Mesa. Report here:
> <a href="https://gitlab.freedesktop.org/mesa/mesa/issues">https://gitlab.freedesktop.org/mesa/mesa/issues</a>
>
> Also I'm not sure how up to date the Oibaf repo is, but Mesa git landed ACO
> recently for Navi cards. You can try with RADV_PERFTEST=aco environment
> variable set if your Mesa is new enough, and you might have better luck with
> hangs.</span >
Thank you so very much, no way to be sure since they seemed to happen at random
but I think I'd experience at least 2 or 3 hangs in the time I've tested it but
smooth ride so far. No performance impact either but running this game as I do
I'm supposedly laying most of the calculations on CPU not GPU.</pre>
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