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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - amdgpu [RX Vega 64] system freeze while gaming"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109955#c126">Comment # 126</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - amdgpu [RX Vega 64] system freeze while gaming"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109955">bug 109955</a>
from <span class="vcard"><a class="email" href="mailto:rodamorris@gmail.com" title="Rodney A Morris <rodamorris@gmail.com>"> <span class="fn">Rodney A Morris</span></a>
</span></b>
<pre>(In reply to haro41 from <a href="show_bug.cgi?id=109955#c125">comment #125</a>)
<span class="quote">> ... thanks for your feedback, so it seems we are faced with the same bug ...
>
> Btw, i got crashes with at least one vulkan game and ACO compiler backend
> enabled too.
> I think it really depends of the load pattern. And enabled vsync is
> triggering the typical load pattern, with at least one transient (from high
> to low load) per frame.
>
> Is someone affected with this bug here, usually building the kernel from
> source locally?</span >
If you want someone to apply your changes in bug report no. 110777 to the
kernel for testing, I can so but will not be to it until this weekend.
As a side note, I've had great success manually limiting the memory clock to
level 1,2,3 on my Vega 64. I've played over 7 hours of Stellaris without a
crash.</pre>
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