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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - ring_gfx hangs/freezes on Navi gpus"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111763#c37">Comment # 37</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - ring_gfx hangs/freezes on Navi gpus"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111763">bug 111763</a>
from <span class="vcard"><a class="email" href="mailto:asheldon55@gmail.com" title="Andrew Sheldon <asheldon55@gmail.com>"> <span class="fn">Andrew Sheldon</span></a>
</span></b>
<pre>(In reply to Daniel Suarez from <a href="show_bug.cgi?id=111763#c33">comment #33</a>)
<span class="quote">> That workaround delays the hangs af best, and I have gotten hangs from
> OpenGl Games and also by using amdvlk.
> </span >
Those hangs shouldn't be SDMA related, however. If you are getting hangs from
specific games, report them on the corresponding bug tracker
(<a href="https://gitlab.freedesktop.org/mesa/mesa">https://gitlab.freedesktop.org/mesa/mesa</a> for OGL and RADV,
<a href="https://github.com/GPUOpen-Drivers/AMDVLK/issues">https://github.com/GPUOpen-Drivers/AMDVLK/issues</a> for AMDVLK).
I suggest using RADV_PERFTEST=aco with mesa-git for the most stable Vulkan
experience (or try the AMDGPU-PRO Vulkan driver).
There's also the "divide error" random hang issue, but it shouldn't be related
to SDMA either.</pre>
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