<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Navi] Pathfinder: Kingmaker is causing a GPU hang: flip_done timed out error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=112266#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Navi] Pathfinder: Kingmaker is causing a GPU hang: flip_done timed out error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=112266">bug 112266</a>
from <span class="vcard"><a class="email" href="mailto:rly@hotmail.hu" title="rLy <rly@hotmail.hu>"> <span class="fn">rLy</span></a>
</span></b>
<pre>I experience the same in CS:GO and Shadow of the tomb raider. What I noticed is
that the crash only happens when I move the mouse. Also it's somewhat related
to the mouse pointer. For example starting a CS:GO game using console commands
thus getting rid of the system pointer doesn't result in a crash, but as soon
as I open the buy menu or bringing up steam overlay which shows the system
pointer it crashes. Neither CS:GO or SOTTR has ingame pointers. Not sure how
relevant mouse pointer type part is because there's some exception to this with
other games that I tested based on this.
GTA5 - ingame pointer - no crash
Europa Universalis 4 - ingame pointer - no crash
Train Simulator 2020 - no ingame pointer - crash
exceptions:
Kerbal Space Program - ingame pointer - crash
Oxygen Not Included -no ingame pointer - no crash
Workaround that worked for me is setting Option "SWCursor" "True" for xorg.
Specs:
GPU Sapphire Pulse RX 5700 XT
Archlinux with mesa-git repo
DE: KDE
kernel 5.4-rc7
mesa-git 1:20.0.0_devel.117467.9e440b8d0b9-1
llvm-git 10.0.0_r331530.6ef63638cb8-1</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>