Current status of EGL spec

Jon Smirl jonsmirl at
Wed Aug 10 07:00:03 EST 2005

I pretty have a working EGL implementation on radeon DRI now. The code
is checked into the mesa tree. Is it time to push the spec on to

Some minor issues I had...

1) Would it make sense to eliminate modes and just add an attribute to
configs marking them as displayable? Something like EGL_SCREEN_BIT.

2) Given eglQueryScreenSurfaceMESA and eglCreateScreenSurfaceMESA, for
symmetry should eglShowSurfaceMESA instead be

3) Should eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen,
EGLint x, EGLint y) instead use EGLint *x, EGLint *y. That would allow

Jon Smirl
jonsmirl at

More information about the dri-egl mailing list