Display specification
Brian Paul
brian.paul at tungstengraphics.com
Mon Mar 14 09:10:07 PST 2005
Adam Jackson wrote:
> As with GLX, if you want contexts and surfaces you need a display first. I
> don't know that eglGetDisplay is good enough for us here:
>
> EGLDisplay eglGetDisplay(NativeDisplayType native_display);
>
> Now this works fine for the single-head case because EGL_DEFAULT_DISPLAY is
> just a fancy word for NULL. And if you know your EGL API is hosted under X,
> you can pass in X Displays and it'll work, similarly for WGL I expect.
> However it doesn't give native applications any way to specify what card to
> run on.
>
> So we want a device specifier. Are PCI strings good enough?
>
> EGLDisplay dpy = eglGetDisplayForWidgetXXX("pci/0000:01:00.0");
>
> As long as there's a unique identifier for a device on a given bus, this
> works, so basically that's everything except ISA. Not very GL-ish to pass a
> string in as an argument, I suppose.
The sample code I'm working on does something like that. I think it
would be acceptable to pass a string. Could we also have a more
general syntax, like "screen/0" or "screen/1"? That way we wouldn't
tie the interface to PCI-based devices.
> Part of this hinges on what our idea of a display is. I'm old fashioned and I
> tend to think of a display as being a single piece of glass. My spies tell
> me this isn't an accurate model anymore. I think I can see the relationships
> we want:
>
> - one card hosts A displays (ie, things corresponding to an EGLDisplay)
> - one display hosts B screens (ie, framebuffers being read by a DAC)
> - one screen can have C views onto it
>
> I think it's just a matter of deciding on "exactly one" or "arbitrary numbers
> of" for each of A B and C. Every one-to-many relationship here is another
> place to fix up the API, so, less is more if we can get away with it. The
> problem here is that B and C don't have associated data types or entrypoints
> in the API.
The way I was thinking of it was:
- each card corresponds to an EGLDisplay
- an EGLDisplay may have one or more screens (i.e. pieces of glass)
- each screen may be a view onto different surface, or the same surface.
I'll try to write up my API proposal soon.
-Brian
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