glmark2 terrain errors on imx6q

Chris Healy cphealy at gmail.com
Thu Aug 24 23:12:21 UTC 2017


When running on Mesa 17.2, I believe this has already been fixed with
the GC3000 but is still not working with the GC2000.  Here's the fix
I'm thinking addresses the issue with the GC3000:

https://cgit.freedesktop.org/mesa/mesa/commit/src/gallium/drivers/etnaviv?id=39056b0e2ac10342d8a3a6000f12a510f5dbd773

Can you try with the GC3000 to validate this?

On Thu, Aug 24, 2017 at 4:00 PM, Fabio Estevam <festevam at gmail.com> wrote:
> Hi,
>
> Getting the following errors when running glmark2 terrain test on imx6q:
>
> # glmark2-es2-drm -b terrain
> ** Failed to set swap interval. Results may be bounded above by refresh rate.
> =======================================================
>     glmark2 2014.03
> =======================================================
>     OpenGL Information
>     GL_VENDOR:     etnaviv
>     GL_RENDERER:   Gallium 0.4 on Vivante GC2000 rev 5108
>     GL_VERSION:    OpenGL ES 2.0 Mesa 17.1.7
> =======================================================
> ** Failed to set swap interval. Results may be bounded above by refresh rate.
> [terrain] <default>:error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
> error: compile failed!
> etna_draw_vbo:199: compiled shaders are not okay
>  FPS: 3 FrameTime: 333.333 ms
> =======================================================
>                                   glmark2 Score: 3
> =======================================================
>
> Does anyone know of a possible fix for this test?
>
> Thanks
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