[PATCH] etnaviv: force vertex buffers through the MMU

Christian Gmeiner christian.gmeiner at gmail.com
Mon Jan 30 11:39:05 UTC 2017


2017-01-30 11:14 GMT+01:00 Philipp Zabel <p.zabel at pengutronix.de>:
> On Mon, 2017-01-30 at 11:01 +0100, Lucas Stach wrote:
>> This fixes a vertex data corruption issue if some of the vertex streams
>> go through the MMU and some don't.
>>
>> Signed-off-by: Lucas Stach <l.stach at pengutronix.de>
>
> Without this patch I see the two triangles of a simple white QML
> Rectangle background sometimes rendered in solid bright colors, as if
> randomly one or two of the color components were set to zero for all
> vertices. The test case that made this easy to reproduce had two chained
> ShaderEffect items in the foreground.
> With the patch applied, the aforementioned problems disappear.
>
> Tested-by: Philipp Zabel <p.zabel at pengutronix.de>
>

Acked-by: Christian Gmeiner <christian.gmeiner at gmail.com>

>> ---
>>  src/gallium/drivers/etnaviv/etnaviv_resource.c | 5 ++++-
>>  1 file changed, 4 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/gallium/drivers/etnaviv/etnaviv_resource.c b/src/gallium/drivers/etnaviv/etnaviv_resource.c
>> index aefe65bf0e47..94a8a73997a8 100644
>> --- a/src/gallium/drivers/etnaviv/etnaviv_resource.c
>> +++ b/src/gallium/drivers/etnaviv/etnaviv_resource.c
>> @@ -201,7 +201,10 @@ etna_resource_alloc(struct pipe_screen *pscreen, unsigned layout,
>>
>>     size = setup_miptree(rsc, paddingX, paddingY, msaa_xscale, msaa_yscale);
>>
>> -   struct etna_bo *bo = etna_bo_new(screen->dev, size, DRM_ETNA_GEM_CACHE_WC);
>> +   uint32_t flags = DRM_ETNA_GEM_CACHE_WC;
>> +   if (templat->bind & PIPE_BIND_VERTEX_BUFFER)
>> +      flags |= DRM_ETNA_GEM_FORCE_MMU;
>> +   struct etna_bo *bo = etna_bo_new(screen->dev, size, flags);
>>     if (unlikely(bo == NULL)) {
>>        BUG("Problem allocating video memory for resource");
>>        return NULL;
>

greets
--
Christian Gmeiner, MSc

https://www.youtube.com/user/AloryOFFICIAL
https://soundcloud.com/christian-gmeiner


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