[Mesa-dev] [PATCH 0/6] Shooting some piglits

Lucas Stach dev at lynxeye.de
Mon Jun 5 19:29:31 UTC 2017


Hi Fabio,

Am Sonntag, den 04.06.2017, 18:26 -0300 schrieb Fabio Estevam:
> Hi Lucas,
> 
> On Sun, Jun 4, 2017 at 4:06 PM, Lucas Stach <dev at lynxeye.de> wrote:
> > Hi all,
> > 
> > I decided to take a look at our current piglit status and the
> > following are
> > some stright foward fixes for some of the issues.
> > 
> > The first 3 patches fix some resource copy issues, that may send
> > the blitter
> > into an infinite loop in a release build, or just fall over in a
> > debug build.
> > 
> > The next 2 patches fix some fallout from the RB swapped
> > rendertarget work, so
> > they are fixing real regressions from mesa 17.0.
> > 
> > The last patch gets the LOD bias test to pass.
> 
> Out of curiosity: what is the piglit pass rate for etnaviv now?

For a tests/quick OpenGL + ES2 run, we are at 1511 out of 2489 tests
passing.

A big pile of the failing tests are for desktop GL 1 features, where
the hardware lacks the necessary features and it's unclear if adding
emulation would fix any real world applications. If you look only at
the ES2 profile things look much better, but I don't have the numbers
handy.

Regards,
Lucas


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