[PATCH 1/2] etnaviv: skip unused vertex attributes when assigning VS inputs
Wladimir J. van der Laan
laanwj at gmail.com
Sat Oct 14 12:35:13 UTC 2017
On Thu, Oct 12, 2017 at 04:07:47PM +0200, Lucas Stach wrote:
> When not all of the vertex attributes are actually used in the shader,
> we end up with some inputs without an assigned reg. Those are marked
> as invalid and must be skipped when assigning the inputs, as those would
> overwrite other valid inputs otherwise.
>
> Fixes piglit drawpixels and a bunch of other tests using the st_draw path.
>
> Signed-off-by: Lucas Stach <l.stach at pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj at gmail.com>
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