[PATCH 1/8] mesa: handle OES_texture_half_float formats in _mesa_base_tex_format()
Wladimir J. van der Laan
laanwj at gmail.com
Sat Oct 21 06:49:36 UTC 2017
On Fri, Oct 20, 2017 at 10:21:21PM +0200, Christian Gmeiner wrote:
> Signed-off-by: Christian Gmeiner <christian.gmeiner at gmail.com>
> ---
> src/mesa/main/glformats.c | 19 +++++++++++++++++++
> 1 file changed, 19 insertions(+)
Reviewed-by: Wladimir J. van der Laan <laanwj at gmail.com>
(as far as I'm qualified to review this code)
>
> diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
> index 1e797c24c2..78299aebae 100644
> --- a/src/mesa/main/glformats.c
> +++ b/src/mesa/main/glformats.c
> @@ -2424,6 +2424,25 @@ _mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat)
> return GL_YCBCR_MESA;
> }
>
> + if (ctx->Extensions.OES_texture_half_float) {
> + switch (internalFormat) {
> + case GL_ALPHA16F_ARB:
> + return GL_ALPHA;
> + case GL_RGBA16F_ARB:
> + return GL_RGBA;
> + case GL_RGB16F_ARB:
> + return GL_RGB;
> + case GL_INTENSITY16F_ARB:
> + return GL_INTENSITY;
> + case GL_LUMINANCE16F_ARB:
> + return GL_LUMINANCE;
> + case GL_LUMINANCE_ALPHA16F_ARB:
> + return GL_LUMINANCE_ALPHA;
> + default:
> + ; /* fallthrough */
Looks good to me.
These tokens match the _EXT float formats defined in the OpenGL ES gl2ext.h
(except for GL_INTENSITY16F_ARB which has no ES equivalent), that's great, as
there's no _ARB formats there.
The R and RG textures are handled in ctx->Extensions.ARB_texture_rg so indeed
doesn't have to be done here.
> + }
> + }
> +
> if (ctx->Extensions.ARB_texture_float) {
> switch (internalFormat) {
> case GL_ALPHA16F_ARB:
> --
> 2.11.0
>
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