Etnaviv issues on i.MX8M-Mini
Lucas Stach
l.stach at pengutronix.de
Wed Feb 26 15:54:35 UTC 2020
On Mi, 2020-02-26 at 15:31 +0000, Schrempf Frieder wrote:
> On 25.02.20 09:13, Frieder Schrempf wrote:
> > Hi Lucas,
> >
> > On 24.02.20 12:08, Lucas Stach wrote:
> > > On Mo, 2020-02-24 at 10:53 +0000, Schrempf Frieder wrote:
> > > > Hi Lucas,
> > > >
> > > > On 24.02.20 11:37, Lucas Stach wrote:
> > > > > Hi Frieder,
> > > > >
> > > > > On Mo, 2020-02-24 at 10:28 +0000, Schrempf Frieder wrote:
> > > > > > On 20.02.20 19:58, Chris Healy wrote:
> > > > > > > For the jerkey transitions, can you determine if this is a symptom of
> > > > > > > a low framerate or dropped frames or something else?
> > > > > > >
> > > > > > > Perhaps you can start your app with
> > > > > > > "GALLIUM_HUD=fps,cpu,draw-calls,frametime". This may give some
> > > > > > > clues.
> > > > > >
> > > > > > The framerate seems ok. I get something between 50 and 70 FPS.
> > > > > >
> > > > > > I have a Qt demo app with a menu and an animated 'ball' that moves
> > > > > > across the screen. When the menu is visible, the ball movement is
> > > > > > really
> > > > > > jerky (ball seems to 'jump back and forth' instead of moving
> > > > > > linearly).
> > > > > >
> > > > > > As soon as I hide the menu and show the animation fullscreen, the
> > > > > > movements are perfectly smooth.
> > > > > >
> > > > > > Running the same app with software rendering, everything looks
> > > > > > good, too.
> > > > > >
> > > > > > No idea what that means, though. I probably need to look at the
> > > > > > code of
> > > > > > the app and do some more experiments to get a better idea of what
> > > > > > might
> > > > > > cause the distortion.
> > > > > >
> > > > > > Unless some of the graphics experts here already have an idea of what
> > > > > > can cause and/or how to debug such an issue!?
> > > > >
> > > > > Which driver is used for the display side? It seems like the display
> > > > > side doesn't properly handle the dma fences used to synchronize scanout
> > > > > and rendering.
> > > >
> > > > I ported/picked the drivers for the LCDIF and DSI controllers from
> > > > development branch of the 5.4-based vendor kernel [1] to our own
> > > > v5.4-based kernel [2]. So it is quite probable, that something could be
> > > > wrong here.
> > >
> > > Please just use DRM_MXSFB for the display side, instead of the
> > > downstream driver.
> >
> > Hm, good idea. I somehow forgot about the fact, that there is an
> > upstream driver for the LCDIF controller. On first try I couldn't get it
> > to run on the i.MX8MM, but I suspect that's due to some reset,
> > power-domain or clock setup, that is missing upstream. I will see if I
> > can get any further with this.
>
> So I had a closer look and while the DRM_MXSFB looks ok on its own, I
> have some problem with the rest of the i.MX8MM display subsystem.
>
> The vendor stack, that I'm currently using integrates into the imx-drm
> master/core driver [1] that binds all the components of the display
> subsystem, such as the LCDIF driver and the integrated SEC_DSIM DSI bridge.
>
> And because of my lack of DRM skills, I have no idea how to get the
> DRM_MXSFB driver to bind to the imx-drm core, instead of running
> separately and connecting directly to some panel as it is done for
> i.MX23/28 and i.MX6SX/UL.
It's a separate hardware and it's a pretty major design issue of the
downstream driver that it integrates into imx-drm. You don't want this
with the upstream driver.
Maybe Guido (CCed) can give you some clues, as apparently he is using
the mainline eLCDIF driver + some patches to drive the DSI display path
on i.MX8MQ. A lot of this will probably be transferable to the i.MX8MM
display path.
Regards,
Lucas
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