[Freedreno] Texture Tilling

Ilia Mirkin imirkin at alum.mit.edu
Tue Mar 8 18:11:26 UTC 2016


The idea is that at texture write time, instead of returning a direct
reference to the underlying texture data, you provide a bounce buffer.
When the write is complete, you copy from the (untiled) bounce buffer
to the underlying texture.

Similarly when reading from the texture, you need to untile it before
returning the data (into a similar bounce buffer).

  -ilia


On Tue, Mar 8, 2016 at 1:08 PM, Bharat Bhushan <bb14521 at gmail.com> wrote:
> How can we tile textures at the moment the texture is just stretched
> across the object.
> What type of transfer handlers to be performed?
>
>
>
> --------------------------
> Bharat Bhushan Rathore
> http://bhushanbharat.wordpress.com/
> http://techbbr.blogspot.in/
> https://github.com/bb14521
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