[Freedreno] [Mesa-dev] [PATCH 1/2] nir: allow texture offsets with cube maps
Ilia Mirkin
imirkin at alum.mit.edu
Mon Nov 20 23:11:29 UTC 2017
On Mon, Nov 20, 2017 at 5:16 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> On Sun, Nov 19, 2017 at 11:54 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>
>> GL doesn't have this, but some hardware supports it. This is convenient
>> for lowering tg4 to plain texture calls, which is necessary on Adreno
>> A4xx hardware.
>>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>> src/compiler/nir/nir.h | 15 +++++++++++++--
>> 1 file changed, 13 insertions(+), 2 deletions(-)
>>
>> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
>> index f46f6147110..64965ae16d6 100644
>> --- a/src/compiler/nir/nir.h
>> +++ b/src/compiler/nir/nir.h
>> @@ -1364,8 +1364,7 @@ nir_tex_instr_src_size(const nir_tex_instr *instr,
>> unsigned src)
>> if (instr->src[src].src_type == nir_tex_src_ms_mcs)
>> return 4;
>>
>> - if (instr->src[src].src_type == nir_tex_src_offset ||
>> - instr->src[src].src_type == nir_tex_src_ddx ||
>> + if (instr->src[src].src_type == nir_tex_src_ddx ||
>> instr->src[src].src_type == nir_tex_src_ddy) {
>> if (instr->is_array)
>> return instr->coord_components - 1;
>> @@ -1373,6 +1372,18 @@ nir_tex_instr_src_size(const nir_tex_instr *instr,
>> unsigned src)
>> return instr->coord_components;
>> }
>>
>> + /* Usual APIs don't allow cube + offset, but we allow it, with 2
>> coords for
>> + * the offset, since a cube maps to a single face.
>> + */
>> + if (instr->src[src].src_type == nir_tex_src_offset) {
>> + unsigned ret = instr->coord_components;
>> + if (instr->is_array)
>> + ret--;
>> + if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE)
>> + ret--;
>> + return ret;
>
>
> I think I'd rather this look more like the one above:
>
> if (instr->is_array)
> return instr->coord_components;
> else if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE)
> return 2;
> else
> return instr->coord_components - 1;
>
> It seems a bit cleaner and/or more explicit to me.
OK. Although your version is slightly wrong, but I get the idea. Will
do that in a v2. (array should get -1, and cube should always get 2
even if it's an array)
-ilia
>
> Also, bonus points to anyone who converts this function to use a switch. :-P
>
> --Jason
>
>>
>> + }
>> +
>> return 1;
>> }
>>
>> --
>> 2.13.6
>>
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>
>
>
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