[Freedreno] [PATCH 3/4] drm/msm: Fix debugfs deadlock
Rob Clark
robdclark at gmail.com
Wed Mar 31 22:16:28 UTC 2021
From: Rob Clark <robdclark at chromium.org>
In normal cases the gem obj lock is acquired first before mm_lock. The
exception is iterating the various object lists. In the shrinker path,
deadlock is avoided by using msm_gem_trylock() and skipping over objects
that cannot be locked. But for debugfs the straightforward thing is to
split things out into a separate list of all objects protected by it's
own lock.
Fixes: d984457b31c4 ("drm/msm: Add priv->mm_lock to protect active/inactive lists")
Signed-off-by: Rob Clark <robdclark at chromium.org>
---
drivers/gpu/drm/msm/msm_debugfs.c | 14 +++-----------
drivers/gpu/drm/msm/msm_drv.c | 3 +++
drivers/gpu/drm/msm/msm_drv.h | 8 +++++++-
drivers/gpu/drm/msm/msm_gem.c | 14 +++++++++++++-
drivers/gpu/drm/msm/msm_gem.h | 13 ++++++++++---
5 files changed, 36 insertions(+), 16 deletions(-)
diff --git a/drivers/gpu/drm/msm/msm_debugfs.c b/drivers/gpu/drm/msm/msm_debugfs.c
index 85ad0babc326..d611cc8e54a4 100644
--- a/drivers/gpu/drm/msm/msm_debugfs.c
+++ b/drivers/gpu/drm/msm/msm_debugfs.c
@@ -111,23 +111,15 @@ static const struct file_operations msm_gpu_fops = {
static int msm_gem_show(struct drm_device *dev, struct seq_file *m)
{
struct msm_drm_private *priv = dev->dev_private;
- struct msm_gpu *gpu = priv->gpu;
int ret;
- ret = mutex_lock_interruptible(&priv->mm_lock);
+ ret = mutex_lock_interruptible(&priv->obj_lock);
if (ret)
return ret;
- if (gpu) {
- seq_printf(m, "Active Objects (%s):\n", gpu->name);
- msm_gem_describe_objects(&gpu->active_list, m);
- }
-
- seq_printf(m, "Inactive Objects:\n");
- msm_gem_describe_objects(&priv->inactive_dontneed, m);
- msm_gem_describe_objects(&priv->inactive_willneed, m);
+ msm_gem_describe_objects(&priv->objects, m);
- mutex_unlock(&priv->mm_lock);
+ mutex_unlock(&priv->obj_lock);
return 0;
}
diff --git a/drivers/gpu/drm/msm/msm_drv.c b/drivers/gpu/drm/msm/msm_drv.c
index 3462b0ea14c6..1ef1cd0cc714 100644
--- a/drivers/gpu/drm/msm/msm_drv.c
+++ b/drivers/gpu/drm/msm/msm_drv.c
@@ -474,6 +474,9 @@ static int msm_drm_init(struct device *dev, const struct drm_driver *drv)
priv->wq = alloc_ordered_workqueue("msm", 0);
+ INIT_LIST_HEAD(&priv->objects);
+ mutex_init(&priv->obj_lock);
+
INIT_LIST_HEAD(&priv->inactive_willneed);
INIT_LIST_HEAD(&priv->inactive_dontneed);
INIT_LIST_HEAD(&priv->inactive_purged);
diff --git a/drivers/gpu/drm/msm/msm_drv.h b/drivers/gpu/drm/msm/msm_drv.h
index 3ead5755f695..d69f4263bd4e 100644
--- a/drivers/gpu/drm/msm/msm_drv.h
+++ b/drivers/gpu/drm/msm/msm_drv.h
@@ -174,7 +174,13 @@ struct msm_drm_private {
struct msm_rd_state *hangrd; /* debugfs to dump hanging submits */
struct msm_perf_state *perf;
- /*
+ /**
+ * List of all GEM objects (mainly for debugfs, protected by obj_lock
+ */
+ struct list_head objects;
+ struct mutex obj_lock;
+
+ /**
* Lists of inactive GEM objects. Every bo is either in one of the
* inactive lists (depending on whether or not it is shrinkable) or
* gpu->active_list (for the gpu it is active on[1])
diff --git a/drivers/gpu/drm/msm/msm_gem.c b/drivers/gpu/drm/msm/msm_gem.c
index 74a92eedc992..c184ea68a6d0 100644
--- a/drivers/gpu/drm/msm/msm_gem.c
+++ b/drivers/gpu/drm/msm/msm_gem.c
@@ -961,7 +961,7 @@ void msm_gem_describe_objects(struct list_head *list, struct seq_file *m)
size_t size = 0;
seq_puts(m, " flags id ref offset kaddr size madv name\n");
- list_for_each_entry(msm_obj, list, mm_list) {
+ list_for_each_entry(msm_obj, list, node) {
struct drm_gem_object *obj = &msm_obj->base;
seq_puts(m, " ");
msm_gem_describe(obj, m);
@@ -980,6 +980,10 @@ void msm_gem_free_object(struct drm_gem_object *obj)
struct drm_device *dev = obj->dev;
struct msm_drm_private *priv = dev->dev_private;
+ mutex_lock(&priv->obj_lock);
+ list_del(&msm_obj->node);
+ mutex_unlock(&priv->obj_lock);
+
mutex_lock(&priv->mm_lock);
if (msm_obj->dontneed)
mark_unpurgable(msm_obj);
@@ -1170,6 +1174,10 @@ static struct drm_gem_object *_msm_gem_new(struct drm_device *dev,
list_add_tail(&msm_obj->mm_list, &priv->inactive_willneed);
mutex_unlock(&priv->mm_lock);
+ mutex_lock(&priv->obj_lock);
+ list_add_tail(&msm_obj->node, &priv->objects);
+ mutex_unlock(&priv->obj_lock);
+
return obj;
fail:
@@ -1240,6 +1248,10 @@ struct drm_gem_object *msm_gem_import(struct drm_device *dev,
list_add_tail(&msm_obj->mm_list, &priv->inactive_willneed);
mutex_unlock(&priv->mm_lock);
+ mutex_lock(&priv->obj_lock);
+ list_add_tail(&msm_obj->node, &priv->objects);
+ mutex_unlock(&priv->obj_lock);
+
return obj;
fail:
diff --git a/drivers/gpu/drm/msm/msm_gem.h b/drivers/gpu/drm/msm/msm_gem.h
index 0feabae75d3d..49956196025e 100644
--- a/drivers/gpu/drm/msm/msm_gem.h
+++ b/drivers/gpu/drm/msm/msm_gem.h
@@ -60,13 +60,20 @@ struct msm_gem_object {
*/
uint8_t vmap_count;
- /* And object is either:
- * inactive - on priv->inactive_list
+ /**
+ * Node in list of all objects (mainly for debugfs, protected by
+ * struct_mutex
+ */
+ struct list_head node;
+
+ /**
+ * An object is either:
+ * inactive - on priv->inactive_dontneed or priv->inactive_willneed
+ * (depending on purgability status)
* active - on one one of the gpu's active_list.. well, at
* least for now we don't have (I don't think) hw sync between
* 2d and 3d one devices which have both, meaning we need to
* block on submit if a bo is already on other ring
- *
*/
struct list_head mm_list;
--
2.30.2
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