[PATCH] drm/msm/adreno: Check for zap node availability

Bjorn Andersson quic_bjorande at quicinc.com
Mon May 20 03:15:15 UTC 2024


On Fri, May 17, 2024 at 12:50:19PM -0700, Rob Clark wrote:
> From: Rob Clark <robdclark at chromium.org>
> 
> This should allow disabling the zap node via an overlay, for slbounce.
> 
> Suggested-by: Nikita Travkin <nikita at trvn.ru>
> Signed-off-by: Rob Clark <robdclark at chromium.org>
> ---
>  drivers/gpu/drm/msm/adreno/adreno_gpu.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> index d9ea15994ae9..a00241e3373b 100644
> --- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> +++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
> @@ -46,7 +46,7 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const char *fwname,
>  	}
>  
>  	np = of_get_child_by_name(dev->of_node, "zap-shader");
> -	if (!np) {
> +	if (!np || !of_device_is_available(np)) {

	if (!of_device_is_available(np)) {

would cover both cases and be slightly cleaner imho...

But this looks reasonable either way.

Reviewed-by: Bjorn Andersson <quic_bjorande at quicinc.com>

Regards,
Bjorn

>  		zap_available = false;
>  		return -ENODEV;
>  	}
> -- 
> 2.45.1
> 


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