[Glamor] [PATCH] glamor: differentiate GL and GLES function in dispatch table
Li Peng
peng.li at intel.com
Mon Jan 16 00:57:13 PST 2012
The glamor gl dispatch table is mixed with GL and GLES functions.
if user want to build glamor with option "--enable-glamor-gles2",
glamor has to tell the difference, otherwise we will get a trouble.
Also try dlsym to get function pointers in the dispatch table, if
eglGetProcAddress() fails to return a valid value.
Signed-off-by: Li Peng <peng.li at intel.com>
---
src/glamor_gl_dispatch.c | 23 +++++++++++++++++++++--
1 files changed, 21 insertions(+), 2 deletions(-)
diff --git a/src/glamor_gl_dispatch.c b/src/glamor_gl_dispatch.c
index f8516b4..a5c9749 100644
--- a/src/glamor_gl_dispatch.c
+++ b/src/glamor_gl_dispatch.c
@@ -1,24 +1,37 @@
#include "glamor_priv.h"
+#include <dlfcn.h>
#define INIT_FUNC(dst,func_name,get) \
dst->func_name = get(#func_name); \
if (dst->func_name == NULL) \
- { ErrorF("Failed to get function %s", #func_name); \
- goto fail; }
+ { \
+ dst->func_name = (void *)dlsym(NULL, #func_name); \
+ if (dst->func_name == NULL) \
+ { \
+ ErrorF("Failed to get function %s", #func_name); \
+ goto fail; \
+ } \
+ }
_X_EXPORT Bool
glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
int gl_version,
void *(*get_proc_address) (const char *))
{
+#ifndef GLAMOR_GLES2
INIT_FUNC(dispatch, glMatrixMode, get_proc_address);
INIT_FUNC(dispatch, glLoadIdentity, get_proc_address);
+#endif
INIT_FUNC(dispatch, glViewport, get_proc_address);
+#ifndef GLAMOR_GLES2
INIT_FUNC(dispatch, glRasterPos2i, get_proc_address);
+#endif
INIT_FUNC(dispatch, glDrawArrays, get_proc_address);
INIT_FUNC(dispatch, glDrawElements, get_proc_address);
INIT_FUNC(dispatch, glReadPixels, get_proc_address);
+#ifndef GLAMOR_GLES2
INIT_FUNC(dispatch, glDrawPixels, get_proc_address);
+#endif
INIT_FUNC(dispatch, glPixelStorei, get_proc_address);
INIT_FUNC(dispatch, glTexParameteri, get_proc_address);
INIT_FUNC(dispatch, glTexImage2D, get_proc_address);
@@ -34,13 +47,17 @@ glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
INIT_FUNC(dispatch, glEnable, get_proc_address);
INIT_FUNC(dispatch, glDisable, get_proc_address);
INIT_FUNC(dispatch, glBlendFunc, get_proc_address);
+#ifndef GLAMOR_GLES2
INIT_FUNC(dispatch, glLogicOp, get_proc_address);
+#endif
INIT_FUNC(dispatch, glActiveTexture, get_proc_address);
INIT_FUNC(dispatch, glGenBuffers, get_proc_address);
INIT_FUNC(dispatch, glBufferData, get_proc_address);
+#ifndef GLAMOR_GLES2
INIT_FUNC(dispatch, glMapBuffer, get_proc_address);
INIT_FUNC(dispatch, glMapBufferRange, get_proc_address);
INIT_FUNC(dispatch, glUnmapBuffer, get_proc_address);
+#endif
INIT_FUNC(dispatch, glBindBuffer, get_proc_address);
INIT_FUNC(dispatch, glDeleteBuffers, get_proc_address);
INIT_FUNC(dispatch, glFramebufferTexture2D, get_proc_address);
@@ -48,7 +65,9 @@ glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
INIT_FUNC(dispatch, glDeleteFramebuffers, get_proc_address);
INIT_FUNC(dispatch, glGenFramebuffers, get_proc_address);
INIT_FUNC(dispatch, glCheckFramebufferStatus, get_proc_address);
+#ifndef GLAMOR_GLES2
INIT_FUNC(dispatch, glBlitFramebuffer, get_proc_address);
+#endif
INIT_FUNC(dispatch, glVertexAttribPointer, get_proc_address);
INIT_FUNC(dispatch, glDisableVertexAttribArray, get_proc_address);
INIT_FUNC(dispatch, glEnableVertexAttribArray, get_proc_address);
--
1.7.2.2
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