[Glamor] [PATCH 2/2] Add the feature of generating linear gradient picture using shader.
Chris Wilson
chris at chris-wilson.co.uk
Fri Mar 2 03:14:35 PST 2012
On Wed, 29 Feb 2012 07:23:57 +0800, junyan.he at linux.intel.com wrote:
> From: Junyan He <junyan.he at linux.intel.com>
>
> Add the feature of generating linear gradient picture by
> using shader. This logic will replace the original
> gradient picture generating manner in glamor which
> firstly use pixman and then upload to GPU. Compare it
> to the result generated by pixman, the difference of
> each color of each pixel is normally 0, sometimes
> 1/255, and 2/255 at most. The pixman use fix int but
> shader use float, so may have difference. There is just
> one case that we will fallback. When the picture has
> transform matrix and the matrix is a projective
> matrix(which has non 0 at the third column and row.),
> the shader's coordinate has been normalized and so it
> is hard to work as what the pixman do. Some logic of
> pixmap compare has been added to for easing the debug
> of the pixmap generated by shader.
Need to handle RepeatPad and RepeatNone as well.
-Chris
--
Chris Wilson, Intel Open Source Technology Centre
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