[Glamor] glamor with xserver >= 1.13
Michel Dänzer
michel at daenzer.net
Fri Jan 18 01:48:29 PST 2013
On Die, 2013-01-15 at 16:52 +0800, He Junyan wrote:
> On 01/11/2013 09:53 PM, Michel Dänzer wrote:
> > On Don, 2012-11-29 at 11:19 +0800, Zhigang Gong wrote:
> >> Junyan has been working on that and got some progress. The major work is in
> >> Xserver side. We decide to use glx(xserver side) to create glamor's context
> >> and don't rely on egl thus we can avoid the conflict with glx's dri loader
> >> and the egl's. Junyan, do you have any update currently? When will you
> >> submit your patchset to xserver?
> > Another 1.5 months have passed... Are there any patches available in any
> > form? Otherwise we might need to look into this ourselves sooner or
> > later, and it would be a shame to duplicate effort...
> >
> >
> > Thanks,
> >
> I am working on this issue, and have written some wrapper code for this.
> I encounter the major problem about the conversion of the pixmap in
> xserver to texture in mesa. GLX has implemented the
> DRItexBufferExtension and
> I want to use it to avoid the modificaiton in GLX to implement image to
> texture extension.
> Now some problems caused by conversion of the screen pixmap, and I am
> fixing it.
Can you post the changes you have so far, no matter what state they're
in? Maybe others can help with the problems you're facing.
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Debian, X and DRI developer
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