[Glamor] [PATCH 3/3] glamor_render: fix PictFilters
Grigori Goronzy
greg at chown.ath.cx
Tue Oct 1 15:37:57 PDT 2013
Add Fast/Good/Best and appropriately map to Nearest and
Bilinear. Additionally, add a fallback path for unsupported filters.
Notably, this fixes window shadow rendering with Compiz, which uses
PictFilterConvolution for some odd reason.
---
src/glamor_render.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/src/glamor_render.c b/src/glamor_render.c
index ca8e509..76a571f 100644
--- a/src/glamor_render.c
+++ b/src/glamor_render.c
@@ -568,6 +568,7 @@ glamor_set_composite_texture(glamor_screen_private *glamor_priv, int unit,
switch (picture->filter) {
default:
+ case PictFilterFast:
case PictFilterNearest:
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
@@ -576,6 +577,8 @@ glamor_set_composite_texture(glamor_screen_private *glamor_priv, int unit,
GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
break;
+ case PictFilterGood:
+ case PictFilterBest:
case PictFilterBilinear:
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
@@ -1771,6 +1774,12 @@ _glamor_composite(CARD8 op,
}
}
+ if ((source && source->filter >= PictFilterConvolution)
+ || (mask && mask->filter >= PictFilterConvolution)) {
+ glamor_fallback("glamor_composite(): unsupported filter\n");
+ goto fail;
+ }
+
if (!miComputeCompositeRegion(®ion,
source, mask, dest,
x_source + (source_pixmap ? source->pDrawable->x : 0),
--
1.8.1.2
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