[Glamor] [PATCH 2/3] Remove redundant dispatch->glEnable(GL_TEXTURE_2D)
Brian Paul
brian.e.paul at gmail.com
Sat Oct 19 15:10:53 PDT 2013
From: Brian Paul <brianp at vmware.com>
The same call was already made a few lines earlier.
---
src/glamor_putimage.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/src/glamor_putimage.c b/src/glamor_putimage.c
index 6567f14..99f7ac6 100644
--- a/src/glamor_putimage.c
+++ b/src/glamor_putimage.c
@@ -181,7 +181,6 @@ glamor_put_image_xybitmap(DrawablePtr drawable, GCPtr gc,
w, h, 0, GL_COLOR_INDEX, GL_BITMAP, bits);
dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
- dispatch->glEnable(GL_TEXTURE_2D);
/* Now that we've set up our bitmap texture and the shader, shove
* the destination rectangle through the cliprects and run the
--
1.7.9.5
More information about the Glamor
mailing list