[Glamor] [PATCH 02/34] glamor: Drop fixed function transformation matrix setup.
Alex Deucher
alexdeucher at gmail.com
Fri Feb 28 10:01:57 PST 2014
From: Eric Anholt <eric at anholt.net>
gl_ModelViewProjection and friends aren't used in our shaders, so this
setup didn't do anything.
Pulled from Eric's xserver glamor port.
Signed-off-by: Eric Anholt <eric at anholt.net>
Signed-off-by: Alex Deucher <alexander.deucher at amd.com>
---
src/glamor_pixmap.c | 6 ------
1 file changed, 6 deletions(-)
diff --git a/src/glamor_pixmap.c b/src/glamor_pixmap.c
index 368812a..4e0f876 100644
--- a/src/glamor_pixmap.c
+++ b/src/glamor_pixmap.c
@@ -68,12 +68,6 @@ glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo * fbo, int x0, int y0, int w
{
glamor_gl_dispatch *dispatch = glamor_get_dispatch(fbo->glamor_priv);
dispatch->glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
-#ifndef GLAMOR_GLES2
- dispatch->glMatrixMode(GL_PROJECTION);
- dispatch->glLoadIdentity();
- dispatch->glMatrixMode(GL_MODELVIEW);
- dispatch->glLoadIdentity();
-#endif
dispatch->glViewport(x0, y0,
width, height);
--
1.8.3.1
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