[Bug 686272] Build issues on Windows, crash in Release build

GStreamer (bugzilla.gnome.org) bugzilla at gnome.org
Thu Dec 6 01:56:13 PST 2012


https://bugzilla.gnome.org/show_bug.cgi?id=686272
  GStreamer | qt-gstreamer | 0.10.2

George Kiagiadakis <kiagiadakis.george> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
                 CC|                            |kiagiadakis.george at gmail.co
                   |                            |m
         Resolution|                            |FIXED
   Target Milestone|HEAD                        |0.10.3
           Severity|major                       |normal

--- Comment #1 from George Kiagiadakis <kiagiadakis.george at gmail.com> 2012-12-06 09:56:06 UTC ---
(In reply to comment #0)
> I've tried to compile qt-gstreamer-0.10.2 on Windows 7 using the instructions
> found on the wiki
> (http://gstreamer.freedesktop.org/wiki/QtGStreamer/BuildingOnWindows)
> I'm using Visual Studio 2010 and the GStreamer SDK.
> 
> I ran into some issues while building:
> 1. GL_CLAMP_TO_EDGE used in openglsurfacepainter.cpp is not defined anywhere
> 2. "setenv" used in the qmlplayer example (main.cpp) is not defined on windows

Fixed.

> When commenting out these, it builds in Debug mode. The examples work fine,
> also my own application runs OK.
> 
> When compiling in Release, it builds, but the example applications all crash
> when I try to run them. Also my own application crashes. 
> 
> I'm not sure if I'm the only one with this issue? This is a showstopper for
> deploying my app on Windows (works fine on Linux).

This is probably a problem with your environment. There are many people using
qt-gstreamer successfully on windows. I am not considering this a qt-gstreamer
bug, so I will close this ticket now that the compilation issue is fixed.

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