[Bug 722670] add GRAY8/GRAY16_LE/GRAY16_BE support to glupload
GStreamer (bugzilla.gnome.org)
bugzilla at gnome.org
Tue Jan 21 18:18:05 PST 2014
https://bugzilla.gnome.org/show_bug.cgi?id=722670
GStreamer | gst-plugins-gl | 1.2.2
comicfans44 <comicfans44> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #266835|0 |1
is obsolete| |
--- Comment #4 from comicfans44 <comicfans44 at gmail.com> 2014-01-22 02:18:00 UTC ---
Created an attachment (id=266940)
View: https://bugzilla.gnome.org/attachment.cgi?id=266940
Review: https://bugzilla.gnome.org/review?bug=722670&attachment=266940
improved patch
(In reply to comment #2)
> Review of attachment 266835 [details]:
>
> Generally looks good but why not also add support to gldownload? :)
>
> ::: gst-libs/gst/gl/gstglupload.c
> @@ +145,3 @@
>
> +#define COMPOSE_WEIGHT \
> + "const vec2 compose_weight = vec2(0.996109, 0.003891);\n"
>
> Please write a comment where these magic numbers come from, it might not be
> obvious for everybody :)
>
I created a improved patch with magic numbers comments ,please review it :)
I'll try to implement gldownload support later in separate patch,
since I've not reached that code ...
> @@ +1063,3 @@
> + break;
> + case GST_VIDEO_FORMAT_GRAY16_LE:
> + frag_prog = g_strdup_printf (upload->priv->COMPOSE, 'a', 'r');
>
> I'm not 100% sure if this is correct for big endian systems too. Maybe you need
> to do the inverse there, as GL formats are usually native-endianness.
firstly, LUMINANCE_ALPHA seems the same byte order for LE/BE machine (not found
this explicitly in glspec,neither google ,and not have such machine to test)
secondly, 'LE' in GRAY16_LE means 'data stored byte order is LE', not means
machine is LE(so is GRAY16_BE), so data is the same byte array on any machine.
( video-format.c defined the read 16bit uint value from GRAY16_LE as
GST_READ_UINT16_LE , this read native 16bit on LE machine, swap read on BE
machine).
so I think there's no need to do byte swap when uploading texture. please
correct me if there's misunderstood
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