[Bug 753640] gl: DepthRange uses raw double instead of GLclampd
GStreamer (GNOME Bugzilla)
bugzilla at gnome.org
Sat Aug 15 10:35:56 PDT 2015
https://bugzilla.gnome.org/show_bug.cgi?id=753640
--- Comment #6 from Matthew Waters <ystreet00 at gmail.com> ---
https://en.wikipedia.org/wiki/Double-precision_floating-point_format disagrees.
They are both guaranteed to be 64-bits. That being said, I'm fine with the
change to GLdouble for the GL prototype/s.
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