[Bug 743242] New: gl: texture targets in GstGLMemory
GStreamer (bugzilla.gnome.org)
bugzilla at gnome.org
Tue Jan 20 04:47:50 PST 2015
https://bugzilla.gnome.org/show_bug.cgi?id=743242
GStreamer | gst-plugins-bad | git master
Summary: gl: texture targets in GstGLMemory
Classification: Platform
Product: GStreamer
Version: git master
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: Normal
Component: gst-plugins-bad
AssignedTo: gstreamer-bugs at lists.freedesktop.org
ReportedBy: ystreet00 at gmail.com
QAContact: gstreamer-bugs at lists.freedesktop.org
GNOME version: ---
So currently there's a problem of various zerocopy paths (avf, android amc,
dmabuf, etc) requiring different texture targets to the nominal GL_TEXTURE_2D.
Pretty much every texture target is used by at least one zerocopy path and so
we require support in at least gstglupload/gstglcolorconvert to convert from
these targets to GL_TEXTURE_2D (or allow passthrough so the element/application
can handle it).
For signalling this information between elements, I was thinking of three
options.
1. add the required field to GstGLMemory and have everyone deal with it.
(requires changing the world at once and is not backwards compatible at all)
2. add a new extra field in the memory:GstGLMemory caps say gl-texture-target
(requires extra code to parse the extra field out of the caps that is not
handled by gst_video_info_{to,from}_caps(). if the field doesn't exist,
default to _2D)
3. A new meta solely to hold the texture target/s (simple, if it doesn't exist,
default to _2D). (Open question should the target in the meta refer to entire
buffer or be per memory according to gst_buffer_peek_memory (buf, i))
Ideally I would eventually like 1, then 3, then 2.
Any other ideas?
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