[Bug 749734] gltransformation: black screen (or crash) on Windows

GStreamer (GNOME Bugzilla) bugzilla at gnome.org
Tue Jul 7 09:10:29 PDT 2015


https://bugzilla.gnome.org/show_bug.cgi?id=749734

--- Comment #11 from Xavier Claessens <xclaesse at gmail.com> ---
When I compare with code in gstglcubefilter.c, it makes sure to unbind
everything before leaving if (!cube_filter->vertex_buffer) {} block, then
re-bind them. 

With your patch in gstgltransformation it doesn't unbind stuff before
re-binding them, is it fine? For example, it's fine to call gl->BindVertexArray
(transformation->vao); twice without doing gl->BindVertexArray (0) between the
2 calls?

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